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You learn more about the other races as you gather your diverse squad, which will feel like reuniting with old friends if you've played the series before. This sees Shepard being chosen as the first human to join the Spectres, an elite group of Citadel agents, and tasked with hunting down rogue operative Saren. Making dialogue choices as Shepard and Anderson negotiate the interspecies politics of Citadel Station is utterly engaging, as they try to carve out a place for humanity among the more established alien races. That level of detail is one of the keys to Mass Effect's success - the world-building in the game's first few hours drew me right back into the universe. The voice acting remains absolutely stellar though, even as characters overshare when you ask about their past and culture.Ĭaptain Anderson is one of the trilogy's most admirable characters, but he will stare you down. Some characters (particularly Shepard's mentor Captain Anderson) stare a little too long, like they're trying to pierce your soul. The facial animation also triggered a major sense of uncanny valley. The movement is lovely and smooth in 60 frames per second, but controlling Shepard felt like steering a tank for those first few seconds of gameplay. However, it hasn't been completely redone, like last year's Final Fantasy 7 Remake or 2019's Resident Evil 2, so it still feels like the same game you played in 2007. Meeting Liara T'Soni - my favorite squad mate from the trilogy - again is a thrill. Gone are the graphical glitches that plagued almost every step on the Xbox 360 version - between that and the shortened loading times, the friction of exploring space stations, ships and uncharted worlds is gone. I only got to play the first 6 hours, but was immediately struck by how smoothly BioWare had sanded the game's rough edges off. The excellent writing, engaging world-building and awesome character design made up for some awkward gameplay and graphical quirks, with the sequels vastly improving those aspects.ĭiving back with the Legendary Edition on PS5 this week, I was caught in Mass Effect's dramatic orbit all over again.
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You might remember how janky the original Mass Effect was, even in 2007. Your choices determine the fates of your allies, enemies and billions across the galaxy, carrying between games in the trilogy and creating a unique narrative for each player - you can shape Shepard into a diplomatic Paragon, a brash Renegade or something in between. The original game guides you into a sci-fi universe in which humanity used faster-than-light travel to journey across the galaxy, allying itself with alien races along the way.Īs customizable hero Shepard, you gather a squad of memorable characters as they discover the horrifying threat of the Reapers, a machine race intent on purging the galaxy's sentient life. It's also playable on PS5 and Xbox Series X and S via backward compatibility, giving you even shorter loading times. The remastered collection includes the three games and all the downloadable content, bar the first game's forgettable Pinnacle Station. Seeing Liara, Garrus and the rest of the team again reminded me of all of the joy their adventures brought me as I played the trilogy in 2007, 20, and developer BioWare was going to let me do it again, in 4K Ultra HD.
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The Mass Effect: Legendary Edition trailer gave me a taste of that feeling back in February.
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That's especially true of the Mass Effect universe, the video game equivalent of the original Star Wars trilogy. The sense of familiarity coupled with a renewed wonder as the sights and sounds wash over me creates an endorphin rush like little else. I love revisiting incredible games after my memories of them have faded. Mass Effect: Legendary Edition's photo mode gives you a renewed appreciation of beautiful worlds like Eden Prime.